Videogame as Means of Communication and Education: Philosophical Analysis




videogame philosophy, philosophy of education, educology, game studies, interactivity, gamification, game-based learning, learning through videogames, dialogue


The study is devoted to the philosophical consideration of specific features of communication and education through the use of video games. The purpose of the research was to consider the specific features of communication in the process of interaction within video games, to reveal their educational potential and the difference in their use for educational purposes. The analysis of videogame definitions has allowed focusing on their specific features, namely: interactive, rule-based nature and the need of the specific hardware. As a result, the possible types of dialogue within video games have been considered and, on their basis, the main types of interaction have been formulated for analyzing their use in education: interaction with no active player, player-videogame interaction in case of one-player videogames, player-videogame-player interaction and player-community-videogame interaction. In conclusion, the similarity of videogame playing and the learning process has been delineated in relation to the analyzed types of interaction. The authors state the further need for a comprehensive study of the specific features of each of described types due to the significant differences in the dialogue and educational potential of videogames belonging to them.


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Author Biographies

Viktor OGNEVIUK, Borys Grinchenko Kyiv University

Dr. of Sciences in Philosophy, Professor, Academician of the National Academy of Educational Sciences of Ukraine, the Rector of Borys Grinchenko Kyiv University. His areas of interest include philosophy of education, educology, social philosophy. Ogneviuk is the author of more than 100 publications. Recent publications: “Developing Education as an Opportunity for Medium-Developed Countries in the Context of Innovative Revolution: A Case of Ukraine”, “Ukrainian University at the Time of Exponential Development”, “In Search of Educational Strategy for Ukraine”.

Mariia MALETSKA, Borys Grinchenko Kyiv University

Master of Philosophy, PhD student at the Department of Philosophy, Faculty of History and Philosophy, Borys Grinchenko Kyiv University. Her areas of interest include videogame philosophy, social philosophy and philosophy of education, game studies. Maletska is the author of 17 scientific publications. Recent publications: “Phenomenon of Videogame Culture in Modern Society”, “Philosophical and Educational Aspects of Videogame Activity in Conditions of Online Learning”, “Basic Hermeneutic Approaches to Interpretation of Videogames”.

Nataliia VINNIKOVA, Borys Grinchenko Kyiv University

Dr. of Sciences in Philology, Professor, Vice-Rector for Research of Borys Grinchenko Kyiv University. Her areas of interest include philosophy of education, quality assurance in education, communication and internationalization. Vinnikova is the author of more than 70 publications. Recent publications: “Methodical Tools for Security Level Diagnostics of the Modern University’s Activity”, “Trade in the Decade Following the Collapse of the USSR”, “Control of the Quality Assurance System at the Modern Ukrainian University”.

Vitaliy ZAVADSKYI, Borys Grinchenko Kyiv University

PhD in World History, Associated Professor, Vice-Dean of the Faculty of History and Philosophy, Borys Grinchenko Kyiv University. His areas of interest include social history, communication, management of education. Zavadskyi is the author of more than 30 publications. Recent publications: “Methodical Tools for Security Level Diagnostics of the Modern University’s Activity”, “Uncertainty as a Regular Feature of Modern Ukrainian Society”, “European Union Enlargement in 2004: System Analysis of the Benefits and Losses”.


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How to Cite

OGNEVIUK, V., MALETSKA, M., VINNIKOVA, N., & ZAVADSKYI, V. (2022). Videogame as Means of Communication and Education: Philosophical Analysis. WISDOM, 21(1), 101–116.